Safety Instructions Agreement

 Let’s Jump Utah, LLC Basic Safety Instructions for Bounce House Rental in Utah

This is an inflatable amusement device, and as with all amusement devices there may be unforeseeable risks. If you choose to play in this amusement device you are doing so at your own risk.

Maximum Riders Maximum Height Minimum Height Weight Capacity MAX Per Rider Headgear Required
5 60” 32” 150 lbs No

 

Do not operate unit:

  • During inclement weather or if winds exceed 20 MPH
  • If there is no adult supervising
  • Without first anchoring the unit using stakes or sandbags
  • If unit is damaged
  • *Shock Hazard* do not operate unit on damp surface

Do not get Bounce House wet. Do not use Bounce House during rain. The jump surface is very slippery when wet.

Do not use Bounce House on asphalt, driveway, or other like surfaces.

Do not enter Bounce House unless operator/responsible adult is on duty.

Remove all sharp or pointed objects before entering.

Remove shoes, eyeglasses, jewelry or anything else that may harm the Bounce House before entering. All bouncers must empty their pockets before entering the Bounce House.

No food, gum, drinks, pets, or sprays inside the unit.

No tumbling, flipping, wrestling, chasing, or piling on others.

No unevenly matched players allowed. Age groups must not be mixed. Different sized children must not be mixed.

Keep all pets away from Bounce House. Please do not tape or fasten anything to the Bounce House.

No food or drink inside or near (within 10 feet) of the Bounce House. If this occurs there will be a $25/hr cleaning fee charges to clean food and drink residue from the Bounce House. NO SILLY STRING. Silly string damages the vinyl. You will be charged for all repairs required from silly string damage.

Do not enter if you are pregnant or have any physical problems.

Do not play near the entrance or exit.

Enter and exit the inflatable at the appropriate entrance and exit.

Do not jump against, climb, or play near the sides of the walls.

If weather conditions get bad, or if the unit begins to deflate, stop playing, remain calm, and carefully exit the unit.